Voltline Games
OutcomeSteam wishlists up 3.4× during launch week
- Verified views
- 48.2M
- Clips
- 1,180
- CPM
- $1.90
- Days
- 21
Launch week used to be a coin flip. This time our gameplay was on every gaming page we cared about within 48 hours.
For games · studios · publishers · mobile
Trailers, dev streams and creator gameplay become hundreds of clutch moments, boss reveals and “wait, you can do that?” clips, posted on 420 gaming pages. Wishlists and installs at a fraction of ad CPMs.Your gameplay as hundreds of clips on 420 gaming pages, right when launch week needs them.
01The problem
If your gameplay is not in front of players the week you launch, the algorithm fills that slot with somebody else’s game.
Wishlists and day-one sales hinge on a few days of attention. Miss the window and no patch will buy it back.
A ninety-second cinematic loses viewers before the logo. Feeds want one mechanic, one moment, no intro.
Negotiating with thirty streamers takes weeks, half of them post late, and you get one video from each.
02How we fix it
Same pipeline, tuned for games: gameplay-aware scoring, every source you have, and pages split by genre so clips reach the right players.
Scout reads kill feeds, crowd audio and chat to find clutches, fails and reveals. Editor opens on the payoff and lets the mechanic sell itself.
Trailers, dev streams, press-kit footage and — with permission — creator VODs, all cut into unique clips. No reposted trailer spam.
420 gaming pages split by genre — FPS, roguelike, cozy, strategy, mobile — posting 6–11 pm local, when players are on.
Reveal, beta, launch, first patch: the brief maps the campaign to your calendar, and every clip ends on a wishlist or store CTA.
03Sample hooks
A few openers our Editor agent wrote for clips in this niche. Each one is scored for stop-power before it posts; the weak ones never leave the queue.
He did NOT expect that clutch…
04Results
Campaigns we ran for teams with your kind of content. Every view below was counted by the platform, on a post we can link to.
OutcomeSteam wishlists up 3.4× during launch week
Launch week used to be a coin flip. This time our gameplay was on every gaming page we cared about within 48 hours.
02How it works
Five steps, run around the clock by an AI crew and checked by human editors. You brief once — the pipeline clips, posts and reports every verified view.
Send links to streams, podcasts or videos. Set goals, niche, budget and brand rules in a 5-minute brief.
AIAI crew
Specialized agents handle the volume around the clock. Editors review the output, set the hooks that win and kill what does not.
Transcribes hours of source and scores every moment for hook strength, emotion and retention.
Cuts vertical clips, reframes faces, tightens pacing and writes three hooks per moment.
Burns in captions in the house style of each niche. Every clip is unique — no duplicates.
Matches each clip to the pages whose audience fits and schedules posts at peak hours.
Pulls platform-reported views for every post, flags anomalies and builds your report.
03CPM calculator
Set a budget and a niche. See what Meta Ads typically buys at a $10–$14 CPM next to verified views on our network at $2.50 per 1,000 — and how many unique clips it takes to get there.
Type an amount
$10,000÷$2.50×1,000=4,000,000 verified views
Verified views on our network
4,000,000
at $2.50 CPM
We reply within one business day with a plan and a forecast.
1 Meta Ads CPM range $10–$14 · Source: Industry estimate
Estimates, not a guarantee. Views depend on your content, niche and timing. You are billed only for verified, platform-reported views — organic distribution, never bots or bought views.
09Pricing
Four ways in, one rule: you pay for views you can click through to. Every plan reports each post with its link and bills against a cap you set.
For First clients
Reduced $1.50 CPM
For Brands, apps, SaaS
Minimum budget $5,000
For Streamers & podcasters
300 clips / month included
For Teams already on Whop & similar
Guaranteed clip volume
A view the platform itself reports, on a post listed in your report with its link. That is the only number that reaches your invoice.
Never billed
Organic distribution only — we never buy views or use bots.
Set the most you will spend. When verified views reach it, billing stops — clips that keep earning views after that cost you nothing.
Prices in USD, excluding VAT. Verified views are platform-reported views on posts listed in your report.
08FAQ
The answers specific to your kind of content. Everything else — billing, verification, disclosure — is the same for every client and covered on the home page.
No. Alpha footage, trailers and dev streams are enough. Pre-launch campaigns usually aim at wishlists and Discord joins.
Yes, with their permission. Every clip credits the creator, which most streamers welcome — it is free distribution for them too.
Steam, console stores, the App Store and Google Play. Each page uses tagged links so your report lines up with store traffic.
Put them in the brief. Scout skips flagged segments and Dispatcher holds anything embargoed until the date you set.
Yes. Mobile titles run on the same pages with install CTAs, and verified-view pricing is often cheaper than UA on the same audience.
13Start a campaign
Two minutes. We reply within one business day with a plan and a forecast.
Why teams send the brief
Send the long-form you already have. Our agents cut it, our editors keep the taste, and our niche pages put it in front of the people who care. You see every post, every view, every dollar.